Enemies should have more elemental resistances so that fire isn't the only useful element.
The rampaging lion should appear later in the game. After the Cockatrice boss seems like a good idea.
Weapons shouldn't inflict magic reflect. It's really annoying and has no purpose.
There should be more attacks like hyper strike that ignore the enemy's magic reflect and counter, Twilight's Magic Arrow could pierce it for example.
Equipment-Stress Ring
Type: Ring
Effect: Increases MCR in exchange for more MAT.
Equipment-Relaxation Ring
Type: Ring
Effect: Decreases MCR in exchange for less MAT.
P.S: Here is a sprite of Rarity on the fainting couch for her K.O stance: http://fc00.deviantart.net/fs70/f/2014/1...7io7v1.png
The rampaging lion should appear later in the game. After the Cockatrice boss seems like a good idea.
Weapons shouldn't inflict magic reflect. It's really annoying and has no purpose.
There should be more attacks like hyper strike that ignore the enemy's magic reflect and counter, Twilight's Magic Arrow could pierce it for example.
Equipment-Stress Ring
Type: Ring
Effect: Increases MCR in exchange for more MAT.
Equipment-Relaxation Ring
Type: Ring
Effect: Decreases MCR in exchange for less MAT.
P.S: Here is a sprite of Rarity on the fainting couch for her K.O stance: http://fc00.deviantart.net/fs70/f/2014/1...7io7v1.png