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Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros game for decades. It is the first of the Super Mario series of games. In Super Mario Bros, the player controls Mario and in a two-player game, a second player controls Mario’s brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.

The game was designed by Shigeru Miyamoto and Takashi Tezuka as “a grand culmination” of the Famicom team’s three years of game mechanics and programming, drawing from their experiences working on Devil World and the side-scrollers Excitebike and Kung Fu to advance their previous work on platforming “athletic games” such as Donkey Kong and Mario Bros. The design of the first level, World 1-1, serves as a tutorial for first-time video gamers on the basic mechanics of platform gameplay.

Super Mario Bros. is frequently cited as one of the greatest video games of all time, with praise on its precise controls. It is one of the best-selling games of all time, with more than 50 million copies sold worldwide. It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform game genre. Koji Kondo’s soundtrack is one of the earliest and most popular in video games, making music into a centerpiece of game design. The game began a multimedia franchise including a long-running game series, an animated television series and a feature film. It has been rereleased on most Nintendo systems. Alongside Mario himself, Super Mario Bros. has become prominent in popular culture.

Story of Mario
One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks, and even field horse-hair plants, and the Mushroom Kingdom fell into ruin.

The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.

Mario, the hero of the story (maybe) hears about the Mushroom People’s plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.You are Mario! It’s up to you to save the Mushroom People from the black magic of the Koopa!

How to play Super Mario Bros
In Super Mario Bros., the player takes on the role of Mario, the protagonist of the series. Mario’s younger brother, Luigi, is controlled by the second player in the game’s multiplayer mode and assumes the same plot role and functionality as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser’s forces, and save Princess Toadstool. The game is a side-scrolling platform game; the player moves to the right to reach the flagpole at the end of each level.

The game world includes coins for Mario to collect and special bricks marked with a question mark, which when hit from below by Mario may reveal more coins or a special item. Other “secret”, often invisible, bricks may contain more coins or rare items. If the player gains a Super Mushroom, Mario grows to double his size and gains the ability to break bricks above him. Players start with a certain number of lives and may gain additional lives by picking up green spotted orange 1-up mushrooms hidden in bricks, or by collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario loses a life if he takes damage while small, falls in a bottomless pit, or runs out of time.

Synopsis
Mario’s primary attack is jumping on top of enemies, though many enemies have differing responses to this. Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on. Mario may also acquire the Fire Flower from certain “?” blocks that when picked up changes the color of Super Mario’s outfit and allows him to throw fireballs. However, certain enemies such as Buzzy Beetles are immune to fireballs. A less common item is the Starman, which often appears when Mario hits certain concealed or otherwise invisible blocks. This item makes Mario temporarily invincible to most hazards and capable of defeating enemies on contact.

The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonuses and secret areas in the game. Most secret areas contain more coins for Mario to collect, but some contain “warp pipes” that allow Mario to advance directly to later worlds in the game without completing the intervening stages. After completing the game once, the player is rewarded with the ability to replay the game with changes made to increase its difficulty, such as all Goombas in the game being replaced with Buzzy Beetles.

Hard mode
All enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario and Luigi gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.

The previous levels in hard mode are the same as their harder counterparts; For example, 1-3, is easyer version of 5-3 in a normal game, same as it at the hard mode.

Music of Mario series
Kondo wasn’t the first to do this in a video game; for instance, Space Invaders features a simple song that gets faster and faster as the aliens speed up, eliciting a sense of stress and impending doom which matches the increasing challenge of the game.

Kondo wrote the score with the help of a small piano to create appropriate melodies to fit the game’s environments. After the development of the game showed progress, Kondo began to feel that his music did not quite fit the pace of the game, so he changed it a bit by increasing the songs’ tempos.

Emulation
In 2005, Nintendo re-released this port of the game as a part of the game’s 20th Anniversary; this special edition of the game went on to sell approximately 876,000 units.

In November 2020 a new version of the Game & Watch: Super Mario Bros. was released, which features the original NES version of the game with some modifications.

Retrospective reception
Electronic Gaming Monthly ranked it first on its list of the “Greatest 200 Games of Their Time”. IGN included it in its lists of the best 100 games in 2005 and 2007. In 1997, Electronic Gaming Monthly named the All-Stars version of Super Mario Bros. the 37th best game of all time. The Game Informer staff also ranked it the second best in their 2001 list of the top 100 games.

All game gave Super Mario Bros. a five-star rating, stating that The sense of excitement, wonder and – most of all – enjoyment felt upon first playing this masterpiece of videogame can’t barely be put into words.

Game Boy versions
The Game Boy Advance port of Super Mario Bros. holds an aggregate score of 84 on Metacritic. IGN’s Craig Harris labeled the game as a “must-have,” but also mused “just don’t expect much more than the original NES game repackaged on a tiny GBA cart.” GameSpot gave the port a 6.8 out of 10, generally praising the gameplay but musing that the port’s graphical and technical differences from the original version of the game “prevent this reissue from being as super as the original game.”

The Game Boy Color port of the game also received wide critical appraisal; IGN’s Craig Harris gave Super Mario Bros. Deluxe a perfect score, praising it as a perfect translation of the NES game. Both gave it their Editors’ Choice Award. Nintendo Life gave it a perfect score, noting that it retains the qualities of the original game and the extras.[138] St. Petersburg Times’ Robb Guido commented that in this form, Super Mario Bros. “never looked better.” The Lakeland Ledger’s Nick S. agreed, praising the visuals and the controls. In 2004, a Game Boy Advance port of Super Mario Bros. Super Mario Bros. Lindemann noted Deluxe as a notable handheld release in 1999.