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MLP RPG V2.013 – Combo System + Action Times Bonus Compatibility Patch

03/25/13 9:33 PM | Comments (0) | Posted By: harvard1932

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This patch SHOULD, patch issues with Action Time + Bonus! Like Pinkie pie’s time rewind, Twilight’s Time something passive. And Friendship point’s action time bonus. IT SHOULD, I didn’t test it so…..

Same old problem….. Action Time + and Combo system causes a LOOP that basically give you unlimited attack. Creator of the script, Moghunter does the same old stuff to me lol…  making me to add compatibility script every time when I ever use his script… which is bothering… in a sense I have to read his script, modify it across multiple existing scripts to get rid of the issues.

 

About Action Times +

Action times + 50% means of 50% of getting one extra turn instantly… then 25% and so on.

After 3-25-2013’s compatibility patch with combo system. When you get another turn, if you use your combo bonus, the second skill you choose WILL BE REMOVED! So you don’t get extra turn on top of extra bonus (which is too OP). If you choose to not to do the combo until it expires or you get it wrong….. The second skill then WILL BE USED. If there are combo bonus for the second skill, it will be NULLED! It means even if you input the correct combo…. It will not do anything. In comparison, it is still better to use action time’s double turn bonus than to use combo! So remember…. Not to use combo at all when action times + bonus is activated, and the choice is still up the players to use combo over the extra skill.