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RPG Maker MV okay…….. uhhh…. Time to think.

09/14/15 6:05 AM | Comments (3) | Posted By: harvard1932

hump

Okay. RPG Maker MV will launch later this year………………………………………………………………………..

1080P resolution (with script). Mobile support (means you can play on ipad, iphone, andriod devices). Javascript + HTML 5 (Apparently I am much more knowledgeable for these 2 languages than ruby… although.. still worse than c++). Much better resolution support for props. OpenGL rather than windows GDI (but OpenGL is still kinda outdated in modern standards).

Too much buy viagra gold coast good stuff…. That I cannot resist 🙂

okay. So here is the plan.

MLP RPG Part 1 and incoming part 2 will be still on RPG Maker VX Ace.

I will be messing with RPG Maker MV until further plan.

If… I find a way to incorperate scripts from VX Ace to MV easily, maybe part 2 can be moved over. But probably not.

  • BlackLiquid Sorrow (David Rota

    Interesting, maybe your next project can be on MV and it could be a commercial game on steam?

    • harvard1932

      Who knows. If MV really allows 1080p, functional javascript programming, allowing the possibility of infinite customization. I will maybe.

      But I do believe that I won’t be working on another MLP RPG after part 2 is released. It will probably become anime styled classical RPG game. <— resources will probably come from competitions (encouraged to the population of artists with cash/credit mention reward)

      • BlackLiquid Sorrow (David Rota

        Yeah, that seems appropriate.