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MLP RPG – Binaries transfer function (possibilities?)

03/07/14 6:48 PM | Comments (0) | Posted By: harvard1932

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Well. Now MLP RPG is capable of transferring and downloading binary file to the server and from the server.

 May probably be the first in RPG maker games muhhahahaha.

Right now the binary transfer limit is at max of 10 MB or it would take too long to download/transfer.

So here is the list of possibilities, but I am not sure if I am ever going to use it. But brainstorming will come up with new ideas:

– Cloud enabled save file storage linked with username (Your save file will be stored within server. So your save file can be re-downloaded anywhere you want. And I can possibly twist your savefile server sided to make them version compatible.)

– Dynamic mapping (means all maps CAN be server sided. I can add npc/remove npc if I want. But players have to wait for map download in game. Possibly infinite maps if I want it to be) (However, doing so would break current game encryption system. Means: I won’t add this function unless the game become open source.)

–  Dynamic bosses (I can twist boss stat on server and effect will take across to everyone, means server-sided events) (However, doing so would break current game encryption system. Means: I won’t add this function unless the game become open source.)

– Automatic game update (I am probably too lazy to do this. But it is possible now)

– Player Vs Player function (Alternative version of dynamic bossing function. But it won’t be real time pvp because RPG gamer don’t have synthication function)

Anyways, these are the things I can add to the game. But i don’t think I will add any unless they are heavily requested.

Also, I will open source this function to RPG maker community.